| Week | Topic | Monday | Wednesday |
| 18 February 2008 | History of Computer Games | University Closed | Dan Shields Evolution of the Hero |
| 25 February 2008 | History of Computer Games | Albert Edinoff Evolution of the FPS |
Ryan O'Donnell Video Games in the Media |
| 3 March 2008 | Storytelling | Steven Michaelis Storytelling an a Persistent World |
Leela Norton Immersion and Interactivity in Storytelling |
| 10 March 2008 | Character Development | Tom Franceschine Effects of Character Development in RPGs |
Jodi Gentile Evolution of Character Development |
| 17 March 2008 | Miscellaneous | Susie Skocypec | Garret Tanner Destrcutable/Dynamic Environments |
| 31 March 2008 | GamePlay | University Closed | Kyle Mattila Game and Gameplay Maturation |
| 7 April 2008 | The Game World | Michael Mitchell Player controlled Economics in MMORPG |
Morgen Peschke Second Life |
| 14 April 2008 | Game Interfaces and Audio | Devon Garber History of Popular Rythym Games |
Joseph Muller Dynamic Sound and Feedback |
| 21 April 2008 | Strategy | Joel Binalimbing The Affect of Cheating in the Computer Game World |
Brendan Humphrey Single- vs Multi-player game Strategies |
| 28 April 2008 | Production and Management | Joe Gibbs The Game Development Process |
Jeff Fisher Project and Resource Management |
| 5 May 2008 | Marketing | Ryan Wall Marketing-General Strategies |
James King Video Games and Prooduct Tie-Ins |